![]() The same goes for the audio, and that provided by We Were Here Together is nothing but superb. ![]() It’s sometimes been a joy to see the increase in fidelity over the previous titles, and visually everything within has been appreciated. Thankfully it looks good, with not just well-worked environments that allow for easy recognition for what is at hand, but also rather delightful colourings and characters included for good measure. Albeit a much lengthier affair, is it worth nearly three times as much as the first game – a game that in my eyes is the best game in the series so far? No, is my frank answer to that, and I feel the raise in cash outlay may well put many off. It’s not helped by a rather significant price increase either and, whilst the original We Were Here rocked up at cheap as chips prices, before seeing We Were Here Too double that initial market foray, once more we see a few quid chucked on top with the release of We Were Here Together. It’s just a shame that it doesn’t come across as quite so bright when placed alongside the other games. And again, only by chatting things over, hitting the walkie-talkie in order to relay that information to your friend, is where this game really shines. You’ll find yourself attempting to read treasure maps, working with radio signals, lighting up pathways and mixing potions in order to unlock specified routes throughout We Were Here Together. ![]() Not just content with opening your eyes and taking in the delights of some visual confusion, Together also plays on the audio side of things too. Thankfully this is only present in a few of the multitude of taxing affairs that are included, and those that do work are a joy. Instead, it was all left to hitting a button multiple times in the hope that something would come off. There is absolutely nothing wrong with ensuring a bit of a test is placed in any puzzle title, but We Were Here thrives on the art of communication, and unfortunately with a couple of the puzzles found in Together, days, weeks, and months could easily have passed without success. Without a word of a lie, after many attempts at solving a visual puzzle which requires the fiddling and placement of numerous electrical fuses, and another which revolved around the switching of proud knights, still to this day neither I nor my partner have a clue as to how they should be completed. Instead, things get occasionally muddy with initial area explorations fast being overrun by trial, error, and the fluking of finding correct solutions. In We Were Here Together these come in various forms, but unlike the games that have set this up, very few of them really come off in terms of sheer joy and elation. ![]() ![]() So, the puzzles – the reason why we are here. It is this which makes the whole affair so intriguing, and even though the ‘push-to-talk’ system has its flaws – and doesn’t necessarily need to be used if you don’t want to – it’s this which makes the whole predicament you find yourself in ever more exciting. This works by allowing each player to make the most of their valuable walkie-talkie, describing the scenery and smallest of details found around them, hoping that things will click as to how to progress. And that is where the now infamous We Were Here walkie-talkies come in.Ĭhat and communication are vital for We Were Here Together, and the game requests you to jump out of party chat to use in-game audio to get the best out of it. It’s a set-up that comes as a bit of a shock to the system, but it is only a temporary affair, with the puzzles that lay ahead quickly seeing the duo break up onto individual pathways. Yet whilst the previous games in the series keep the two buddies separated for the most part, initially Together sees the opening throes taking place inside a small wooden cabin, as both players get the opportunity to mingle and understand the situation that they are in. We Were Here Together once more sees us dropped into the boots of two Antarctic explorers. ![]()
0 Comments
Leave a Reply. |